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Re: [udig-devel] Catch and deal with rendering errors on mapview

The layer has recorded the last error; produced by the last attempt to
render it. If this value is non null a error icon appears on the
layer; and you can see the message when the layer is selected in the
status bar.

You can check this value yourself as a programmer; getStatusMessage;
and check if the layer is in error using getStatus() == Layer.ERROR




2009/5/22 Mario Nuñez Jimenez <mario.nunez@xxxxxxxxxxxxxxx>:
> Mmmh I am not sure if I did explain myself properly...
> anyway remember that the thing I am trying to achieve is to know when a layer rendering has failed and when a layer rendering has works fine again.
> This is to put a replacement layer if my main ones fail on rendering or to quit the replacement layer if my main ones works fine again.
> Regards.
>
> -----Original Message-----
> From: udig-devel-bounces@xxxxxxxxxxxxxxxxxxxxx [mailto:udig-devel-bounces@xxxxxxxxxxxxxxxxxxxxx] On Behalf Of Jody Garnett
> Sent: viernes, 22 de mayo de 2009 8:24
> To: User-friendly Desktop Internet GIS
> Subject: Re: [udig-devel] Catch and deal with rendering errors on mapview
>
> Here is a picture of what that looks like:
>
> The local geotiff I use displays instantly; the wms tile server takes
> a while to come in the first time; but after that it is fast
> (especially if you turn on disk caching so the tiles last between
> runs). Any other layers I display on top of that can still fail - but
> at the last I will have a good base layer offering my users context.
>
> Jody
>
>> You do not need to try them in order ... arrange them in a map (as a
>> list of layers) in the order:
>> - wms layer (that may fail)
>> - wms tile server (much more stable and responsive)
>> - local jpeg
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