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Re: [udig-devel] Catch and deal with rendering errors on mapview

Ha ha - sorry I was getting confused which list I was on. The class
doing the work is called MapView"er" which is what got me confused.

In uDig the MapViewer (in either an editor or view) has the same
rendering system; we do not have a system of fail over; I often
arrange my layers in the following order:
- dynamic data
- wms layer
- raster base layer (to be shown while we wait for the wms layer; or
if the wms layer fails)

Jody

On Thu, May 21, 2009 at 7:38 AM, Jody Garnett <jody.garnett@xxxxxxxxx> wrote:
> This is the case where mapview is more of a demo then a real solution.
>
> In uDig we have a multi threaded renderer and make each WMS request in
> a separate thread; this step is taken so we can walk away from and
> ignore a thread that is not reporting back to us (since the timouts
> involved can be so long).
>
> Jody
>
> 2009/5/21 Mario Nuñez Jimenez <mario.nunez@xxxxxxxxxxxxxxx>:
>> Hello,
>> now I am wondering how to catch a rendering error if on startup my WMS layers aren't able because of network connection or whatever.
>> Also if I am working with mapview (doing zoom or displacements... or whatever) and suddenly I lost connection to my WMS and then I have nothing rendered on the map view.
>>
>> In those cases how can I detect this exception? Where could I catch it in order to activate a different working layer as a replacement or backup in order to be able to working with something in the mapview?
>>
>> Thank you.
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