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[udig-devel] Vector Editing Tools (was Creating new datasets...)
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Jody,
we were bleeding (hurtin) edge during JUMP's life, I run 6.1 CVs for
GRASS, 0.7 pre1 for QGIS and continue using old defunct tools from USGS,
and still battle the bugs of ARC 3.2.
Sooo if there is something I can do to help UDIG start developing tools
for local vector stuff that would be great. I would probably belong more
in a community environment than the developers environment anyhow with
my petty squables.
Does the Dev Env setup for Linux? I do dual boot but try to resist
windows at work. The where do i go to learn how to compile Java and
configure UDIG for compiling? (this is new ground). Please let it be
similar to the linux approach
./configure
make
make install
make clean
something tells me it is not so simple.
For other vector tools I could write out a list, but realy, I'm sure you
know what ESRI/AUTODESK/INTERMAP etc include. What's needed? All and
more before I can convince partners to also use UDIG. But I'll test
where I can.
The basic criteria I am looking for is to take the clipped selected
features and overlay them on the master layer. if all the geometry and
tabular data remain intact then I am happy.
First we start with local files (easiest), then we examine what happens
with postgis (this should be easier as its relay just SQL statements).
thenthe ultimate would be to grab coverages off of WFS and turn them
into local shapes (I like to dream).
Cheers
Dave Sampson wrote:
Jody,
thanks for the repsonse....
Devel env for UDIG. Nope, is there a tutorial on setting one up I
assume its java and eclipse. no experience with java or eclipse other
than having tried setting up the environment and java SDE once and
messed things up large. Scared ever since.
Well we do have a Quickstart, development env takes about 30 min to
set up.
how would I be able to preview the tutorial to see if I would even
want to try?
Well the raw source code is here:
-
http://svn.geotools.org/udig/trunk/tutorials/net.refractions.udig.tutorials.shpexport/
But the course that goes along with that is something you have to fly
me out for.
If there is ever a need for acid testers of exporting shapes I can
help as I'm constantly splitting, merging, cutting, clipping and
filtering shapes files (but stuck in the ESRI world for that). If I
get a good result then I know right away, if I don't I can try to
forward what went wrong. Who do I talk to in order to help out?
The devel list (and me). So you are doing it already.
Lets try another approach. I want to set up a community section for
the project. Where extra stuff that is not ready for prime-time can
live. If I can setup a shape export wizard there you can try it out,
and we can refine it until you are happy (and then include it in the
public release).
As I said earlier showing up with a problem and testing time is a very
good way to contribute to an open source project.
I'll dump some thoughts in the bug tracker (wishlist).
Thanks!
Jody
_______________________________________________
User-friendly Desktop Internet GIS (uDig)
http://udig.refractions.net
http://lists.refractions.net/mailman/listinfo/udig-devel
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