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Re: [udig-devel] render performance
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Hmm, preliminary testing shows no speed difference, but I'm going to test
some more after a reboot, since I've observed that running uDig after my
machine's been up for a few days is a lot slower than when it's after a
fresh restart.
I'll report back with more details...
Vince.
At 19:41 03/07/2005, Jesse Eichar wrote:
Details, I seems to have forgotten the attachment... Here it is
Jesse
On Sat, 2005-07-02 at 22:24 -0700, Jesse Eichar wrote:
> Hi I've made a little patch like zip file. It will improve point
> rendering many times. Although I must warn you that if the file is a
> Multipoint shapefile it may not work yet. But the file linked to in
> this email works very well with the changes.
>
> To apply:
> - unzip the attached file in to the udig directory (if on linux) and run
> udig.
> - If on windows you might have to unzip it in the udig/eclipse directory
> (I'm on linux so I'm not totally sure). At any rate the file has to be
> unzipped into the directory containing the plugins directory.
>
> Jesse
>
> PS. I'll test the changes with a Multipoint shapefile as soon as I find
> one. I don't suppose you have access to a decent size one? I'd like at
> least 50000 features in it.
>
> Thanks and let me know if the patch works.
>