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Hi Tom,
great you are contributing that! Concerning the SWT dependencies, we had in mind to put the SWT-dependent things into fragments. That's the reason we already refactored everything, so that SWT dependencies within the geometry component are now only located within the respective transformation package. Maybe I can factor that out by next week.
Cheers
Alexander
Von meinem iPhone gesendet
Am 24.09.2012 um 20:25 schrieb Tom Schindl <tom.schindl@xxxxxxxxxxxxxxx>:
> Hi,
>
> Ok - writing the rendering for FX using the JavaFX-Canvas API was really
> easy ;-)
>
> Tom
>
> Am 24.09.12 18:31, schrieb Tom Schindl:
>> hi,
>>
>> just checked out the git-repo to see what would be needed to make JavaFX
>> a supported technology for GEF4.
>>
>> The first thing that strikes me a bit is that the bundles:
>> * org.eclipse.gef4.geometry
>> * org.eclipse.gef4.graphics
>>
>> hold an SWT dependency. For geometry this makes no sense IMHO and this
>> one should not depend at all on SWT. For the graphics one I'd suggest to
>> split it in:
>> * org.eclipse.gef4.graphics
>> * org.eclipse.gef4.graphics.swt
>> * org.eclipse.gef4.graphics.awt
>> * org.eclipse.gef4.graphics....
>>
>> At least the SWT-Dependency should be optional else OSGi will require me
>> to always have org.eclipse.swt available which makes no sense if I'm
>> writing a pure JavaFX or Swing/AWT application.
>>
>> Having no SWT-Dependency is preferred so it is not possible at all to
>> introduce one.
>>
>> Like mentioned already on the bug in JavaFX one often does not uses
>> direct drawing but constructs a Scene-Graph of Nodes so that one can
>> transform, animate them inside the Scene-Graph instead of doing it on
>> the CPU when using DirectDrawing (Canvas).
>>
>> Should I create an new bug where I dump my JavaFX implementation? I
>> think in the first take I'll implement it through a JavaFX-Canvas but
>> ideally the final one is done as nodes inside the SceneGraph.
>>
>> Tom
>>
>
>
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