[
Date Prev][
Date Next][
Thread Prev][
Thread Next][
Date Index][
Thread Index]
[
List Home]
Hi,
Ok - writing the rendering for FX using the JavaFX-Canvas API was really
easy ;-)
Tom
Am 24.09.12 18:31, schrieb Tom Schindl:
> hi,
>
> just checked out the git-repo to see what would be needed to make JavaFX
> a supported technology for GEF4.
>
> The first thing that strikes me a bit is that the bundles:
> * org.eclipse.gef4.geometry
> * org.eclipse.gef4.graphics
>
> hold an SWT dependency. For geometry this makes no sense IMHO and this
> one should not depend at all on SWT. For the graphics one I'd suggest to
> split it in:
> * org.eclipse.gef4.graphics
> * org.eclipse.gef4.graphics.swt
> * org.eclipse.gef4.graphics.awt
> * org.eclipse.gef4.graphics....
>
> At least the SWT-Dependency should be optional else OSGi will require me
> to always have org.eclipse.swt available which makes no sense if I'm
> writing a pure JavaFX or Swing/AWT application.
>
> Having no SWT-Dependency is preferred so it is not possible at all to
> introduce one.
>
> Like mentioned already on the bug in JavaFX one often does not uses
> direct drawing but constructs a Scene-Graph of Nodes so that one can
> transform, animate them inside the Scene-Graph instead of doing it on
> the CPU when using DirectDrawing (Canvas).
>
> Should I create an new bug where I dump my JavaFX implementation? I
> think in the first take I'll implement it through a JavaFX-Canvas but
> ideally the final one is done as nodes inside the SceneGraph.
>
> Tom
>
--
B e s t S o l u t i o n . a t EDV Systemhaus GmbH
------------------------------------------------------------------------
tom schindl geschäftsführer/CEO
------------------------------------------------------------------------
eduard-bodem-gasse 5-7/1 A-6020 innsbruck fax ++43 512 935833
http://www.BestSolution.at phone ++43 512 935834
Attachment:
gef_fx.png
Description: PNG image