Skip to main content

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [List Home]
Re: [udig-devel] Re: JGrass and uDig

Antonello Andrea wrote:
... What would be dismissed (a tear drops from my eye) is the opengl pipeline through jogl, that wasn't at a final state, but it was coming slowly and was extremely fast in rendering, even if we were slow in reading the data :) (I noticed however that uDig is a bit heavy on this).

Don't fret, Jesse was experimenting with opengl and jogl just last week!

I believe he has a community plugin with his progress.

Cheers,
Cory.


Back to the top