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Re: [udig-devel] render performance
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My configuration is Windows XP on a Dell Latitude D800 laptop, 1 gig
memory, 1.6ghz Pentium M, 1920x1200 display (built-in), with NVIDIA
GeForce4 4200 Go (Dell Mobile) graphics card. I'm running the standard
installed uDig 1.0.0 with its standard memory allocation.
I just discovered that I had the processor setting to "max battery", and so
I changed that to max performance, and that makes things about twice as
fast. However that still means on many zoom out operations I wait more
than a second, and see the two shapefiles rendered progressively, with
parts of the road net appearing substantially before other parts.
I should say these are delays measured by hand from when I click, e.g., the
zoom button to when the map image has stopped changing (typically the
rendering seems to happen in 3 or more stages).
We rendered shapefile of hundreds of thousands of features on laptops
also running postgis geoserver and mapserver at the same time and not
had performance problems.
Reading this, I thought I'd move on to the next test, which is of the order
of magnitude you quote. This one takes 10 or more seconds to render...
http://www.santafe.edu/~vince/pub/test-shp2.zip
(and after a few zooms in and out I run out of Java heap space, but that's
a different issue)
cheers,
Vince.