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[udig-devel] render performance

I should say I'm new to udig, although we have used geotools (and openmap, for that matter) in the past. We're currently evaluating what GIS/mapping tools to use for a variety of projects, and we make heavy use of Eclipse RCP, so an obvious thing to do was to test uDig 1.0.0.

My first test was to open the workspace and create a new map with a couple of shapefiles generated by a route optimizer we use. I tried to zoom in and out and pan and select things, and found that on each such action the progress bar for rendering sprang into action and only after 2 or more seconds was the map view updated. (This on a relatively fast machine).

In addition to this, certain lines in the shapefiles were not clipped wrongly when zooming in (i.e. they should have been drawn, but weren't).

So, I have to ask, what performance expectations are there for uDig? Are there known bottlenecks? Is it expected that rendering should (a) take 2+ seconds, and (b) continue to take so long just for minor events like panning, selecting, etc?

For those interested, I've placed a .zip file of the 2 shapefiles here:

http://www.santafe.edu/~vince/pub/test-shp.zip

thanks for any insights!

Vince.



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