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Re: [udig-dev] win64 build

I just entered the -d32 argument on the OSX machine and I tried again and got the same errors as in Win64. That reinforced the idea that something was wrong for anyone who would start to work on uDig at that point in time.

Thank you so very much.


Date: Fri, 31 Jan 2014 12:22:09 +1100
Subject: win64 build
From: jody.garnett@xxxxxxxxx
To: udig-dev@xxxxxxxxxxxxxxxx; lucena_ivan@xxxxxxxxxxx

Kind of good news Ivan:

I can reproduce your build problem on win64 - the application starts up, however the layer menu is not listed.

I am actually using the same checkout that works on the mac, so it is down to development environment.  While I do not know yet what is wrong, at least you are not alone.

Usually the only thing platform dependent is SWT:
- checking SWT - it is the expected win32/ x86_64
- checked forms (since you reported trouble) and it looks like it was correctly fetched from the target platform. It depends on JFace and SWT as expected

Suppose the next step is to look at the dependencies one by one ..

For org.locationtech.project.ui (which is responsible for the menu) I notice a couple of odd things:
- com.lowagie.text has an explicit version number
- net.miginfocom.swt has an explicit version number

Removing those two explicit numbers and starting again has restored the layers menu!

I will commit that change and you can let me know if it worked for you.

Jody Garnett

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