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[udig-dev] Render lifecycle

Hi

I use udig version 1.3.1 on my project. I use default middle mouse pan and zoom.
I use map viewer and when i zoom in (one step) or pan a map, i found out that gridCoverageRenderer will get call twice, but i have only one layer on map.
I debuged render states and first round, render runs at cancelled state. and second round it will close done state. Is this normal? or do i have something wrong on my setup? 


- Juho


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