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Re: [udig-dev] Build from source instructions

All right, Jody wrote a blog post right after FOSS4G how to build the locationtech_ip branch, I guess you have to follow these instructions because JAI fragements and bundles were removed because of IP Reviews from Eclipse foundation. Have a look at  http://udig-news.blogspot.de/2013/07/build-instructions-for-locationtechip.html

- Frank


2013/10/9 <mantesat@xxxxxxxxx>
Thanks for the quick response Jody.

I tried to build native fragments used for target platform, as step 3 indicated but there seems to be no jai-imageio directory inside the libs folder.

Thanassis Mantes



On 9/10/2013 2:07 μμ, Jody Garnett wrote:
Good Evening:

We are in the middle of transitioning to LocationTech, so you have caught us in a transition period.

The best course of action is to follow the README.RST instructions in the root of the checkout:
- https://github.com/udig/udig-platform/

Click on the above link and scroll to the bottom of the page.

If you have any questions please let us know, we just updated the instructions at the foss4g code sprint.


--
Jody Garnett

On 09/10/2013, at 9:58 PM, mantesat@xxxxxxxxx wrote:

Greetings,

I'm new to the udig universe and I has hoping on tinkering with its source code and maybe contribute some improvements on the rendering procedure. I followed the instructions here:

http://udig.refractions.net/confluence/display/ADMIN/02+Development+Environment

in order to build it from source, but it seems that some important things have changed over the last two years, and procedure cannot be completed. Can someone of the already active developers make some corrections to these documents in order to help all us who want to build it?

Thanks in advance

Thanassis Mantes
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