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Re: [udig-devel] udig new look
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Great work guys, it looks
amazing.
I like the idea of removing tool from
the end of the tool button label, they are all on the tool pallet so we know they are tools. I also liked your
idea of adding the short cut to the end of the label however after seeing your
screen shot we might be a little stretched for space.
I am available to update some of the
documentation screenshots when you’re ready to commit the changes back to master.
Okay this is a bit more style over substance; I am having a lot of
trouble with the internals of ToolManager and ToolProxy (they communicate
using a public field!).
Notes are here:
However the following is "pixel" perfect and we should be able to run
through the documentation and update screen snaps (which was what we needed
this evening).
There is a large amount of technical debt behind the picture; and I am
not sure that the specific technique used
(extending GraphicalEditorWithFlyoutPalette) is the best one.
Indeed GraphicalEditorWithFlyoutPalette indicates should be copied rather
than subclassed.
The work is on Scott's fork; in the future I would really like to see
this kind of thing done on a branch of uDig (can you do a pull request from a
branch?).
+----------------------------------------------------------------+
Think B4U Print
1 ream of paper = 6% of a tree and 5.4kg CO2 in the atmosphere
3 sheets of A4 paper = 1 litre of water
+----------------------------------------------------------------+