Skip to main content

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [List Home]
Re: [udig-devel] Java3D Rendering

Quick clarification - the rest will need to wait :-P

> But the most important hint you gave me is the ViewportModel which I hadn't really been aware of.
>
> If I add a listener to the ViewportModel, I could do all the Java3D view platform transformations from this listener. But then the question still is how the Java3D universe gets populated from the uDig Map.

You can add "listeners" to *anything* in the Map/Layer/Viewportmodel
data structure - they are called "adapters" and they are part of the
Eclipse Modeling Framework notification system.

Jody


Back to the top