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Re: [udig-devel] svn source handling
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Hi,
FYI. trunk is not the 1.1 development stream. You are welcome to
work there but it is not as stable as working on http://
svn.geotools.org/udig/branches/1.1.x/udig. So if you are looking to
create plugins for a stable platform then you may want to checkout
1.1.x instead. However the source code should be quite close if you
just want to browse through the code.
Jesse
On 29-Jan-07, at 9:37 AM, Andrea Antonello wrote:
Thank you very much, that was what I was searching for, don't
understand
how I missed it!
Ciao
Andrea
Jan Jezek wrote:
Hi Andrea,
I had similar problem as you recently. This tutorial helped me
(tutorial for trunk build - not SDK):
http://udig.refractions.net/confluence/display/UDIG/Project
+Quickstart
Cheers,
Jan.
______________________________________________________________
Od: andrea.antonello@xxxxxxxxx
Komu: User-friendly Desktop Internet GIS <udig-
devel@xxxxxxxxxxxxxxxxxxxxx>
Datum: 29.01.2007 16:16
Předmět: [udig-devel] svn source handling
I have a question about how to handle the code of udig, I mean
the sdk.
For the plugin development it is ok to add the sdk in the
preferences,
but what if I want to browse some code just for fun? :)
Should I checkout the trunc and create a java project? Or should I
create for every plugin a plugin-project, filling up completely my
package explorer by doing so?
Thanks,
Andrea
_______________________________________________
User-friendly Desktop Internet GIS (uDig)
http://udig.refractions.net
http://lists.refractions.net/mailman/listinfo/udig-devel
_______________________________________________
User-friendly Desktop Internet GIS (uDig)
http://udig.refractions.net
http://lists.refractions.net/mailman/listinfo/udig-devel