Skip to main content

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [List Home]
Re: [udig-devel] Re: Work required for (was:) Spatial Operation and Editing Tools


On 25-Jan-07, at 1:47 PM, Adrian Custer wrote:

Hey all,

Congratulations to the Axios team for keeping at this! You've got some
really useful functionality coming along. It's good to see you thinking globally about the design and I'm glad things are coming along so well.

My comments below are meant to encourage you to take a usable design and
make it fantastic. They come out of ideas I struggled with last year
when I tried to do a buffer operation---they are meant to get a
world-class design in place so we then can readily code up all the
different kind of operations we will want.

Do you have an update site so we could try out your work? If not I can
only comment on what I see in the images you put on the wiki.


Overall comments:

Based on the experience of the Gnome project, we came to think in terms of workflow and speed. For example in buffering, we can expect a bulk of
users to want to make a simple buffer at a fixed distance to see it on
the map, another bunch will want to try several distances and eventually settle on one, another bunch will want to tweak the process in infinite
detail. The best free software makes it easy to be fast by hiding the
details from most operations; because we can't make decisions for users,
we also need to provide a way to slow down and tweak all the detail. I
would encourage you to think in those terms: fast for most users with a
way to tweak the details if the fast is not right. So a user wanting a
new layer with a 100 meter buffer should be able to generate this in
five clicks max. For users trying different distances, you might want
feedback on the map showing a preview of the buffer of at least some of the selected features. For users with complex needs, we can give them a
button to access that.

I'm still not sure about the trim/operation split. There is an elegant
split for in place vs into new layer so if that's the split, I can be
happy with the distinction. Tools essentially become operations with
known destinations. However, I don't see that split as necessitating a
view / dialog split. The trim tool, for example, might be better as a
view so that the user can first select the layer to trim (say a property
boundary polygon layer) but then later select from another layer the
river feature to trim the polygon layer (say everything on the left bank
of the river).


OPERATIONS

The buffer operation:

1) uDig has a serious design constraint due to the RCP design in having
the visual map extent dependent on the outer shape of the user window
and on the particular shuffle of the views on display in the GUI. What
happens when a user first opens the buffer view? Does the map resize to
show all the previously visible extent in the now smaller window?

JESSE, can this become a uDig wide behaviour 'Adding a view will rescale the map so that the entire extent previously visible is
        still visible'?

I'd rather not as I want to remove this restriction. I was a mistake. If we have 2 views of the map they can't each change the map. I will try to address this soon.


2) The UI in the view should be more strongly grouped. Could you put in a border around 'Source' and 'Target' (perhaps call the latter 'result')
so a user would see a clean split of Source/Result/Options and the
overall 'Accept' button. (BTW, there is no need for the close button
since there's one on the tab and until the user has done something,
nothing has happened.)

3) The 'source' layer should be a list of layers and features. Somehow
we need to suggest to users that they can simply do those selections
with the mouse---That is, we need to show that the Source is 'active'
and will change if the selection changes. (Thinking in more general
terms, where operations require two selections, we need to show when one area of the Operation view is receiving input as against another. Think of a 'clip' operation where a user needs to select the clipped features and then select the clipping features.) Perhaps there is a way to put an
alpha mask on all the non-selected groups and have the currently
selected input group visible without a mask.

4) We might want to generalize the approach to operations by considering
the common elements involved. For example, all operations will require
several GUI element groups:

        Title
        Demonstration visual (e.g. Unbuffered pts -> Buffered pts)
        Options
        PerformButton

ideally, the 'Options' provide a limited set by default and an
'advanced' button to expand the options to more details. For buffer, the
simple options are 'output layer' and 'distance'. The advanced options
include:

        which unit - 'distance in layer unit rather than renderer
        units', (note that CRS is not enough since your two axes could
        be in different units)

        what result - if the 'buffer' is one merged multi-polygon or a
        polygon for each input feature,

        ...

5) We might consider a generic "Operation" view instead of a view for
each operation. I imagine the tab would read "Operations" and the top
would be a drop down list of Operations. Then below that we would have
the standard
        'visual/options | PerformButton'
combination which would change according to the selected operations. The
Options would have a standard
        Input / Output / Settings | Advanced Settings
split.

        See the attached image for a mock-up (a quick and dirty
        example).

6) The Operation views have to function in either the column or
landscape view. That is, if possible, a user should be able to choose if
they have it next to or above/below the map.


TOOLS:

* On the toolbar, maybe the spatial tools should have their own group
and perhaps a different shading (e.g. the green tools are spatial
tools).


Merge Tool

1) Where do the new1 and new2 come from in the dialog? As I understand
it, we will only have a single new layer at the end of the tool
operation. It sounds like you duplicated the source features to start
with. If so, the user should *never* know that you are doing this.
That's an internal decision you made about the implementation. From a
user standpoint, I'm merging the two original layers into a new layer.

2) The Feature merge dialog will need work. uDig needs a standardized
approach for putting attributes from existing layers into a new layer.
This is actually a very hard problem. Things like densities will have to be re-calculated. Some attributes will only apply to part of the merged results. Some will probably have to be hand edited as a late step in the
merge process (obviously we can't do this until we have table editing
capabilities but you should consider that as a step to be added
eventually into the workflow).

3) Note that the generic result of merging several layers of polygons
will be a multi-polygon. It will be fairly rare to have a single polygon as a result. So I'm not sure if we want to standardize all outputs from
the merge operation on the most general result for consistency.

Trim tool:

1) The arrow doesn't work visually for me. It seems like you should
indicate what will be trimmed with both the arrow and the polygon to its
right. I imagine a red arrow and a grey alpha mask polygon extending
infinitely to the right---not sure how this would work on a 3D globe...

Trim/Split tools:

1) you might consider allowing the user to draw a line (continuous set
of line segements) and trim or split based on that rather than on a
simple line.

2) Similarly, you might allow trim/split based on a feature in a
different layer.


Hope these ideas help you. Sorry that doing this well takes so long. We
all know that creating a simple buffer process is simple. However,
making the tools fantastic will have a huge impact on user experience
and on the eventual adoption of uDig so I think it's worth the extra
work.

all the best,
adrian



On Thu, 2007-01-25 at 12:33 +0100, Victor Mauricio Pazos wrote:
Hi Adrian, we are planning Spatial Operation and Editing Tools project and we
have taken into consideration your suggestion.

We have planned to refactor buffer UI in 0.1.0-rc1 Iteration.
http://udig.refractions.net/confluence/pages/viewpage.action? pageId=9643
Is it more adjusted to your idea? Do you want suggest anymore?

Additionally, we agree about the tools and operation definition problems, I can not find definitions but I think, the distinction between tools and operations could be important to take some implementation decisions and to establish a user language in uDig. Then, we propose initial definitions and classify the project requirements taking into account some Paul e- mails
(union merge sujects).

http://udig.refractions.net/confluence/display/COM/Spatial +Operations+and+Editing+Tools

Nowadays, we are working in 0.1.0-m3 - Intersect, Clip, Trim, Split.
http://udig.refractions.net/confluence/pages/viewpage.action? pageId=9560
Comments?

Thanks a lots

Best regards

--
Mauricio Pazos
www.axios.es

On Wednesday 06 December 2006 11:19, Adrian Custer wrote:
Hey all,

These are my responses to the Axios team, and the the work I imagine
will be required to have uDig support geospatial operations.

My ultimate suggestion is: let's implement a really good buffering
operation, solving all the issues related to workflow, user interface,
and file creation with just that operation. Adding more operations
afterwards will be fast and easy.

--adrian

On Tue, 2006-12-05 at 20:00 +0100, Victor Mauricio Pazos wrote:
Hi list!, we have begun a project to develop Spatial Operations and
Editing Tools features. This new features will be LGPL products.

Our first goal are Spatial Operation (buffer and merge). The following
link has the project details.

 http://udig.refractions.net/confluence/display/COM/Axios

We expect yours comments.

Thanks in advance

Great to hear you are getting into this issue.

First, this is hard in many ways most especially the user interface.
There are many solutions and we may have to poke around a little.

Second, because this is the first attempt at an operation interface,
difficult workflow and GUI issues have to be resolved.





On workflow:
-----------
In [[http://www.axios.es/projects/udig/html/]] you show a particular
workflow for buffering operations

Select -> Invoke Buffer -> Configure Output -> Configure parameters

Two issues arise with this. First, new users don't know this is the
workflow before starting their operation so they don't know they have to
start by selecting. Your strategy provides no way to recover from

  Invoke Buffering

When developing the Gnumeric spreadsheet's graphing interface, we faced
a similar problem, having to develop a way for users to select after
calling the graphing wizard. For Gnumeric, this involves entering a
weird state where you can select and do nothing else. This workflow is

  Invoke Buffering -> Select

uDig must support this strategy.


The rest of the workflow should also be consistent; I believe it should
be organized as:

  Inputs  -> Operation parameters -> Outputs

which would reverse the order of your wizard.


So ideally, we have a workflow that goes

  |Invoke Buffer|
  |-------------| -> Configure parameters -> Configure Output -> run
  |  Selection  |

in which, when the user invokes the buffering operation, uDig opens a UI to the 'Inputs' page which shows the user the features/layers/ attributes on which the operation will proceed. If a user (for example an advanced user) has pre-selected data, then the various inputs fields are filled
out with that information. If they are empty or if the user wants to
change the inputs, that is possible.

        IMPLICATION: uDig needs a standard set of GUI elements which
        together show the current selection.

        IMPLICATION: uDig a way to go from that GUI element set back
        into some sort of 'selection mode'.

During parameter configuration, a user may also want to go back into
screen mode. For example, a user may want to buffer by a distance that they know as a visual separation on screen but not as a metric. We may want to support a way for users to go back to the screen to click on a
start and end point to get their buffer distance. So now we have

  |Invoke Buffer|    |Configure parameters|
|-------------| -> |--------------------| -> Configure Output - > run
  |  Selection  |    | Select Distance    |

which is getting more complex, showing that the user may need to go back
and forth to the map.

IMPLICATION: uDig needs a way to go from the Operation GUI back
        into a 'input via map mode'.

During output, we need to distinguish the processes that create new
layers from those that modify existing layers even if the rest of the
process is identical. Someone brought this up on the mailing list as
'operations' versus 'tools'. They have a good point but it may not be that we want to make an initial terminological distinction as much as
let users pick which way they want to go: into same layer, into a
temporary layer or into new, saved layer? With initial data or without? With initial attributes or without? Note, that for now, if we go into a
new layer, uDig will ask the users on exit if they want to save the
layer to a file.



On GUI:
--------

The GUI needs to be (1) efficient (2) easy to figure out (3) consistent
across operations. As I have just shown above, the GUI also needs to
allow users to go back and forth between the map and the inputs.

You've chosen the 'druid' or 'wizard' multi dialog approach. This is an easy choice when there is only one operation but one which may make less sense when a user wants to do repeated analysis. For example, if a user
is trying to find by trial and error a buffer distance that works,
having a druid is painfully slow.

In eclipse it would be possible to have a 'view' for all the user input. This might be divided into three areas or three tabs depending on the complexity of the input. That view could even have a standard location, say across the bottom, in an analytics perspective. I suspect that this
will lead to much faster workflow for anyone doing serious analysis.

Ideally, I'd like us to think about these two approaches, and think
about them in the eventual state where uDig will have twenty to thirty
core operations and a massive number of user created operations.


On a different tack, the GUI should provide users with some graphical examples of each action, so, for example, users can see the semantics of 'merge' without having to figure out exactly whose terminology is being
used. These are all set theoretic operations which have been talked
about with lots of different vocabulary in different domains. For each
operation, I can guess what it might do without being sure of the
semantics (eg do I get 1 feature or many at the end? Do I modify the
layer or am I going to get a new one? Are new nodes being crated?). A diagram, carefully and correctly constructed, could save users having to
read the text and interpret it really carefully.





On the Buffering Operation:
--------------------------

You have set things up so your 'buffer' layer has as many features as the original. In common situations, this will *not* be what is wanted.
The general use of buffer is to end up with a single geometry, the
'merge' of what you currently create. So we need to let users pick
between the two results.

Consider also buffering a stream network, which is made up of a series
of interconnected stream segment features. Buffering the whole thing
into one final geometry is straight forward. Buffering each feature is also straightforward but gives a result that is not really what will be
desired. If we want to create 'areas of responsibility' we need to
buffer each feature and then divide overlaps by nearest neighbourhood. That means, on an intermediate segment of the network, a stream feature buffered as a separate feature will have the two terminal semi- circles;
those will have to be cut off by the vornoi.



Conclusion:
-----------
As you see, even this simplest spatial operation, for which all the
computational infrastructure is in place in JTS, still leaves a lot of work to be done. I suggest we focus on this 'Buffer' as an example of all spatial operations and get it working. We will need to keep in mind how the operations which need several input layers, e.g. clip and merge, or result in several output layers, e.g. divide, alter the workflow and
UI requirements.

hope that's enough to ratchet up your thinking a notch,
--adrian
<OperationView-buffer.png>
_______________________________________________
User-friendly Desktop Internet GIS (uDig)
http://udig.refractions.net
http://lists.refractions.net/mailman/listinfo/udig-devel



Back to the top