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[udig-devel] performance

I made a few changes so now rather than taking 1.44s to render a small shapefile it takes 300 ms. However playing around more it still seems slower than it should be. It could be the number of threads involved and have to be started. I thought thread pools were used by eclipse by I'm not sure that is true so maybe is we use thread pools we can make it faster. Another place where there probably are problems is the conversion between AWT images to SWT images. We may need to make a good SWT Graphics2D implementation. Or possibly just move to OpenGL.

Jesse


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