[
Date Prev][
Date Next][
Thread Prev][
Thread Next][
Date Index][
Thread Index]
[
List Home]
[udig-devel] Question #3 - How the Shaperenderer works
|
Another question to be added to the FAQ as suggested in
http://lists.refractions.net/pipermail/udig-devel/2005-November/003189.html
----------
Hi,
I'm currently playing around with the
org.geotools.renderer.shape.ShapefileRenderer and wondering how it works:
Am I assuming correctly, that it tries to draw the image to a
Graphics2D-object, which also may be an image?
Which role does the GTRenderer play?
I'm trying to get a rendering example to work, but get lost in some
stupid dependencies. I'm using the ShapefileRenderer-libs (2.2M2) from
uDig (dunno which version, I svn-checked it out at the beginning of last
week) and trying to resolve the dependencies using the libs of geotools
2.2M2, but can't resolve them...
There has to be a piece of code around in the uDig-source, where the
ShapefileRenderer is being used, but I can't find it...
btw: the shapefilerenderer from uDig is in the package
org.geotools.renderer.shape, but I can't find it in any
geotools-release. Where is the shapefilerenderer originally from?
Bernhard