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[triquetrum-dev] On the road to an improved editor palette

The #1 issue (literally ;-) of Triquetrum is about replacing the default GEF/Graphiti palette by an alternative that is better suited for our needs :

- able to handle large sets of actors in the palette
- support a hierarchy of nested groups of actors
- allow customizations like search box
- ... (check #1 for some more info)

An initial version of a palette based on a Tree view is now available, plugged into the normal Flyout palette and/or GEF PaletteViewer page :



If you have any suggestions on palette-related features, let us know!


regards

erwin



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