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Re: [triquetrum-dev] Multi-platform builds available for Triquetrum
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My remaining task for #48 is indeed to document how to load extra actors
in a Triq RCP.
As a first step for Capecode, we would need to identify all involved
actors and supporting classes in the ptII tree.
Then prepare bundles from that (similarly to what was already done for
the ptolemy.actor.lib and domain bundles)
And then the doc of #48 would step in to show how to prepare an
uploadable feature from there.
cheers
erwin
Op 11/02/2016 om 16:43 schreef Christopher Brooks:
Awesome!
I'll see about updating the various web pages either today or tomorrow.
One issue is that the Mac binary fails for me because it is not
signed. This is a feature of El Capitan. I'll leave the rant for
another day. I'll look into a fix for this.
It seems like we could show the preview to the Kepler and
ptolemy-hackers lists some time soon.
A real reach goal would be to get the CapeCode configuration running.
To do this, I need to understand how to add arbitrary actors.
Ideally, these actors would not necessarily be checked in to the
Triquetrum repo.
Having the RCP zips is totally cool!
_Christopher
On 2/11/16 7:04 AM, Erwin de Ley wrote:
For those that want to play a bit with the current state of
Triq-affairs :
https://hudson.eclipse.org/triquetrum/job/triquetrum/
packaged RCP zips for a bunch of platforms are available.
Download, unzip, start eclipse and then you can start from the
"Running" section on
https://wiki.eclipse.org/Triquetrum/Getting_Started for a first test.
enjoy!
(and let us know if something would behave in strange/unexpected ways)
cheers
erwin
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