Skip to main content

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [List Home]
Re: [sumo-user] Mesoscopic simulations and OpenStreetMap

1) Meso vehicles do not move smoothly through the network but jump between 100m segments (this length is configurable). This might create the impression of them stopping. Most likely the OpenStreetmap import is fine.

2). You need to set a lot of netconvert options to make OSM networks come out right. See https://sumo.dlr.de/docs/Networks/Import/OpenStreetMap.html#recommended_netconvert_options.

regards,
Jakob

Am So., 22. März 2020 um 14:11 Uhr schrieb Richard Tasgal <tasgal@xxxxxxxxx>:
I'm trying out mesoscopic simulations with a map that I got from OpenStreetMap. If I'm interpreting the GUI correctly, it looks like vehicles are behaving as if points where one edge connects to another is a stop sign, even if there should not be a stop sign there and when the usual microscopic simulations do not have vehicles stop at those points. The road map is a huge file and it's not clear to me what exactly is encoded everywhere. Am I misinterpreting the mesoscopic simulation video or is there likely to be a problem with OpenStreetMap or the interpretation of it?

While I'm asking about OpenStreetMap, let me ask another question. This is about OpenStreetMap only, and does not concert mesoscopic simulations.  Where I am simulating (Beer-Sheva, Israel), OpenStreetMap's intersections with traffic lights are almost 100% incorrect, with several independent traffic lights where there should be just one traffic light and spurious stop lines in the middles of the intersections. Might there be a way to correct most or all of these badly modeled intersections at once?

Rich Tasgal   

image.png
_______________________________________________
sumo-user mailing list
sumo-user@xxxxxxxxxxx
To unsubscribe from this list, visit https://www.eclipse.org/mailman/listinfo/sumo-user

Back to the top