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RE: [buckminster-dev] New to Buckminster
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Adrian,
I have also spent quite some time wrestling with it (and actually haven't
managed to make my own rmap/cquery that works), which is what made me decide
to do this a bit more systematically, and I figured that while I was at it,
I might as well write down what I'm doing. And I am quite interested in
coming up with lots of examples... at least one for each feature. For
example, I couldn't find any examples for the things like the match tag, or
basically any of the rewriting features of the rmaps, so that will be one of
the first things that I do, after double-checking all the existing docs.
Not to mention that I would like to have a *really* simple example that just
gives a name for a project in a repository and have Buckminster check it out
for you. I really like the approach where you take the simplest situation
possible and add more and more features to it to construct further examples,
so that's probably the approach that I will take unless someone has other
suggestions.
As far as I'm concerned, any input that you could give would be very
welcome :).
-Matt
-----Original Message-----
From: buckminster-dev-bounces@xxxxxxxxxxx
[mailto:buckminster-dev-bounces@xxxxxxxxxxx] On Behalf Of Adrian Skehill
Sent: Thursday, March 20, 2008 11:36 PM
To: Buckminster developer discussions
Subject: Re: [buckminster-dev] New to Buckminster
On Thu, Mar 20, 2008 at 9:41 PM, Thomas Hallgren <thomas@xxxxxxx> wrote:
> Hi Matt,
> I think the most important things right now is the content itself and to
get it structured in a way
> that makes it easy to navigate. IMO this is the difficult part. The
actual medium can be changed
> once we have that.
>
For me, one thing that would be invaluable would be a whole bunch of
cquery's, rmaps, cspex with tonnes of comments in them. I'm a learn by
doing person, then going "oh, that's how it works" when I go back to
documentation later to follow up on something.
Having spent a lot of time wrestling with Buckminster these last few
weeks, I finally have light at the end of the tunnel, and my final
build system is so much more simple than anything I had done
previously. If there's anything I can add to the documentation, I'll
gladly help.
Adrian.
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