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Re: [orion-dev] Graphical Editors

Oliver, thanks for the pointers. I was looking at mxgraph and like it quite a bit, except for the price :). jsplumb looks promising, so I'll play around with that for a bit. Please post if you create a github repository for your integration work, I would like to contribute.


On Thu, Nov 28, 2013 at 5:58 AM, Oliver Kopp <kopp.dev@xxxxxxxxx> wrote:
Dear Sumit,

I'm also developing a graphical editor. Currently running standalone
only, but there are thoughts to integrate it in Orion.

As graphical framework, I'm using jsPlumb (http://jsplumb.org). I also
had a look on D3JS (http://d3js.org/) and Raphael
(http://raphaeljs.com/), but jsPlumb looked the most promising: Nodes
are made using html, only the connections are made using SVG. This is
IMHO way faster than doing everything in SVG.

For sure, there are also other frameworks:
 * http://neyric.github.io/wireit/docs/,
 * Fixed graph nodes and connectors only: http://meemoo.org/ (equals
yahoo pipes), http://pipes.deri.org/,
http://neyric.github.com/webhookit/docs/index.html,
 * http://jgraph.github.com/mxgraph/ (not for commercial use:
http://creativecommons.org/licenses/by-nc-sa/3.0/),
 * http://jgraph.github.io/mxgraph/ (commercial only)
 * http://yuilibrary.com/yui/docs/graphics/graphics-drag.html (no edges)

Even more alternatives are listed http://stackoverflow.com/a/8234639/873282

All of them, however, don't seem to be integrated in Orion...

Cheers,

Oliver
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