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Re: [gef-dev] FigureCanvas and Viewport
|
This is a newsgroup question.
FigureCanvas already has a Viewport
internally. You just need to give it a Figure for its contents.
| "Joel G Rivera-Gonzalez"
<el_pio@xxxxxxxxx>
Sent by: gef-dev-admin@xxxxxxxxxxx
11/07/2002 06:15 PM
Please respond to gef-dev
|
To:
<gef-dev@xxxxxxxxxxx>
cc:
Subject:
[gef-dev] FigureCanvas and Viewport
|
Hello to all
All right here is the deal…
I need to do an application using draw2d.
Everything is going smoothly until I tried to implement scrollbar
functionality on the application. I am trying to use FigureCanvas
(canvas) and Viewport (viewport). The viewport contains n number
of images. Those images can be move around the canvas, so I need
to expand and shrink it as needed…The scroll area (the canvas) should
be the size of the shell and the viewport should be as big as needed…the
problem is I thought that if the viewport is bigger than the canvas it
should allow you to scroll around…but this is not happening…any one have
a suggestion?
Here is more-or-less what I’m doing….
FigureCanvas canvas
= new
FigureCanvas(shell);
Viewport vp = new
Viewport();
...
vp.setSize(1000, 1000);
...
canvas.setSize(500, 500);
canvas.setScrollBarVisibility(FigureCanvas.ALWAYS);
...
canvas.setContents(vp);
...
shell.open();
shell.pack();
Thanks…
Best Regards,
Joel
--------------------------------------
Joel G Rivera-Gonzalez
IBM TJ Watson Research Center
19 Skyline Dr
Hawthorne, NY 10532-2119