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Hi
Rich,
Previously, we used to import VE, GEF, EMF plug-ins in the work space as
binary projects with linked contents.
ULC VE
depends on these plug-ins so they used to be on the Build Path and ULC VE
compiled.
Morover all the plug-ins in the workspace were specified to be loaded in
the workbench hence they were available to the target VM.
So the
question is how do we set up the Plug-In Developement Environment
now?
1. How
do we specify VE plug-ins to be in the build path of ULC VE plugin? Since
they are not imported in the workspace do we then include each jar file
explcitly?
2. How
do we specify VE plugins to be laoded into the workbench now that they are
not imported in the workspace.
Moreover, because VE plugins should not be in the workspace, browsing of
VE code becomes diffcult: How do we open a particular override file or a class
file by browsing through package explorer etc.
Basically I need help with setting up the development environment a
new.
Thanks
and regards,
Janak
Hi,
That's the major
difference in packaging between the two. It seems to be having trouble
finding the classes to give to the remote vm or to compile for templates when
the plugins are imported. We just haven't had the time to figure out why since
it can work if you don't import.
Rich
"Janak Mulani"
<janak.mulani@xxxxxxxxx> Sent by: ve-dev-bounces@xxxxxxxxxxx
07/10/2006 10:39 AM
Please respond
to Discussions people developing code for the Visual Editor
project
<ve-dev@xxxxxxxxxxx> |
|
To
| "Discussions people developing
code for the Visual Editor project"
<ve-dev@xxxxxxxxxxx>
|
cc
|
|
Subject
| RE: [ve-dev] VE in
PDE |
|
Hi Rich,
This is different from VE 1.1/Eclipse 3.1.
In all
earlier VE/Eclipse versions we alway imported plug-ins in the workspace and it
used to work.
So what has changed between 1.1/3.1 and 1.2/3.2 is the way
plug-ins are packaged (dir v/s jars). Is this reight?
Thanks and
regards,
Janak
-----Original
Message-----
From: ve-dev-bounces@xxxxxxxxxxx
[mailto:ve-dev-bounces@xxxxxxxxxxx]On Behalf Of Rich
Kulp
Sent: Monday, July 10, 2006 4:20 PM
To: Discussions
people developing code for the Visual Editor project
Subject: Re:
[ve-dev] VE in PDE
Hi,
Don't import the plugins. Just make sure they are in the PDE's
target platform. We haven't done any testing with it imported like that. I
think it has to do with the fact that the plugins are packaged as jars instead
of directories. It can't find some of the necessary files if the plugins are
imported.
Rich_______________________________________________
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