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[udig-devel] Tile and LayerGeneratedGlyphDecorator locking up
|
> So here are some more data points...
Great detective work.
> try {
> - boolean notifyIcon = refreshIcon(layer);
> + boolean notifyIcon = true;
>
> boolean notifyLabel = refreshLabel(layer);
>
> And voila, no more lock ups! Well, until it happened again so traced
> back again and did the following...
>
> #P net.refractions.udig.project
> Index: src/net/refractions/udig/project/render/Tile.java
> ===================================================================
> --- src/net/refractions/udig/project/render/Tile.java (revision 31218)
> +++ src/net/refractions/udig/project/render/Tile.java (working copy)
> @@ -147,7 +147,7 @@
> // System.out.println((msg.getNewIntValue() ==
> IRenderer.DONE) + "; state = done");
> if( swtImage == null || msg.getNewIntValue()==IRenderer.DONE){
> //we only care about done events
> - disposeSWTImage();
> +// disposeSWTImage();
> }
> }
> }
>
> Which has "cured" the lock up problem so far. Obviously this really
> isn't a proper fix, but it is allowing me to make progress on my
> prototype.
This last one looks suspicions to me; I would only try displosing the
image if it was != null for example :-)
Emily - this is your Tile code am I reading it correct?
It appears as if we are leaking SWT images; and the linux
implementation is calling our bluff and making us wait
Jody