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Re: [udig-devel] animation using a MapGraphic

In order to re-render simply get the layer and call Layer#refresh (null). (That will request that the entire layer is re-rendered). Each map graphic has its own layer so you basically just have to find the correct layer. You can do that by asking each layer:

layer.hasResource( YourMapGraphic.class );

Jesse

On 26-Oct-06, at 5:44 AM, Andy Czerwonka wrote:

I'm going down a path where I'm using a MapGraphic to render an animation. My question is around lifecycle and rendering. The MapGraphicRenderer calls the MapGraphic#draw method. I want to control *when* the rerender happens.

Should I create a timer in the MapGraphic, or should I extend the
MapGraphicRenderer? If the latter, then how do I install that renderer
specifically for my MapGraphic?  Am I going down the right path here?

-andy



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