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Re: [udig-devel] animation using a MapGraphic
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In order to re-render simply get the layer and call Layer#refresh
(null). (That will request that the entire layer is re-rendered).
Each map graphic has its own layer so you basically just have to find
the correct layer. You can do that by asking each layer:
layer.hasResource( YourMapGraphic.class );
Jesse
On 26-Oct-06, at 5:44 AM, Andy Czerwonka wrote:
I'm going down a path where I'm using a MapGraphic to render an
animation.
My question is around lifecycle and rendering. The
MapGraphicRenderer calls
the MapGraphic#draw method. I want to control *when* the rerender
happens.
Should I create a timer in the MapGraphic, or should I extend the
MapGraphicRenderer? If the latter, then how do I install that
renderer
specifically for my MapGraphic? Am I going down the right path here?
-andy
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