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Re: [udig-devel] snapping

I've fixed parts of the problem but there is still some problems when too much work is done in the UI thread causing events to backup. I'm looking into reducing this.

Jesse

On 22-May-06, at 7:13 PM, Michael Brasser wrote:

Yes, I'm only getting the performance issue with snapping turned on.

Thanks,
Michael

Jesse Eichar wrote:

I'll take a peek.  Is it only happening when snapping is on?  I have
some theories about what is happening and will look into it.  One of
the changes I made was to not have our own event thread since that
implies a great deal of overhead.  However since the event thread has
the highest priority if any code for interacting with the user occurs
in another thread it is performed very quickly.   I may have to see
what thread snapping is done in and see if that could be part of the
problem.

Jesse

On 21-May-06, at 10:31 PM, Michael Brasser wrote:

Jesse,

Is it possible the snapping/drawing performance bug you fixed
earlier (see below) has crept back in to RC0? I am getting really
slow mouse response times again once snapping is turned on.

Regards,
Michael
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