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Re: [udig-devel] "Hide Normal Rendered Feature" question
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So any idea what would be causing a refresh after I add a new feature if I'm *not* changing the selection? I add a feature, and then wait one or two seconds, and the status bar gives the message "Rendering..." (but refreshLayer is not called).
Thanks,
Michael
>Jesse Eichar wrote:
>
>Hi,
>
>You have the correct idea. When a feature is selected the layer is
>refreshed, not when you move a vertex. It is working here. I'm
>doing some debugging right now in order to make the refreshing happen
>correctly.
>
>Jesse
>
>On 21-May-06, at 11:44 PM, Michael Brasser wrote:
>
>> Jesse,
>>
>> Just wondering if you could give a couple-sentence explanation on
>> how you implemented "Hide Normal Rendered Feature (Experimental)".
>>
>> In looking at the new classes/functions you added, I assumed you
>> were using RefreshLayersBehaviour, and/or EditUtils' refreshLayer
>> function, to do the re-render. But when I stick a breakpoint in
>> either of those they aren't usually called (for example, after
>> adding a new feature, neither is called, yet the display still re-
>> renders). Is their another place I should be looking?
>>
>> Thanks,
>> Michael