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[udig-devel] Creating a Map object programmatically

I am trying to construct a Map object programmatically, by adding a map 
graphic (jpg/jgw) layer.  I do not want to do this in the context of 
the editor.  I just want to construct a Map object in memory and 
operate on that.  Is there a way to do that?

I'm trying to use the catalog to "find()" a resource and then add that 
to a layer that I construct using the LayerFactory retrieved from a Map 
that I created from a MapFactory.   

I've searched through the archives and documentation, and I've been 
unable to find anything documented.  Any help will be appreciated.

Thanks.

-cnh


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