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Re: [sumo-user] Relative distance in ring road
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That helps. Thanks Jakob!
> As a follow-up question, is there a way to set to a single direction
(one-way) road, using similar commands? I did not find a command like
this by using netgenerate.
--bidi-probability 0
add --flip-y-axis if you need to change the direction.
Hi Ruud,
Thanks for sharing you methods!
I just figured out to plot a more 'perfect' circle by adding more junctions and then converting it to geometry points. Given the perfect shape, I'm thinking another way of computing the distance: based on the two vehicles' coordinates, compute the arc length. And the arc length is the relative distance.
Best,
Di
Hi Cindy,
I used the 'repeat' attribute of the 'route' command before to do loops, instead of using re-routers; that was much easier. That may affect the outcome of vehicle.getdistance().
<route id="r_ego" repeat="10000" edges="a b c d" />
An alternative is to somehow find out the circle perimeter and modulo the distance: veh_distance = relative_distance % perimiter.
One other alternative is to consider the ring road a pure circle, then take both vehicle's forward vectors, generate a circle through those two points and calculate the circular distance. Mathematically perhaps a bit more unstable than just using the x/y coordinates and calculating a distance. I would go for the first method though: try to cut off 1 full perimeter if the distance seems too large. The hard part is then perhaps figuring out the perimeter.
Kind regards,
Ruud
Hi,
I have drawn a ring road following
this tutorial, where gives me a circle that is not perfect (not smooth and the radius at different position may vary a bit). I also had re-routers so that vehicles drive for multiple rounds.
I need to compute the relative distance between vehicles. I tried the function vehice.getdistance(). However, this will give me some errors in calculation. For example, if vehicle A in its second round is close to vehicle B in its third round, then the relative distance is a large value that contains a perimeter of the ring road.
I also thought about using x,y coordinates and the angle, and convert it to distance. However, this seems not accurate, given that my ring road is not a perfect circle.
I am wondering if there are any good ways to compute relative distance correctly in this case. Thanks!
Best,
Cindy
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