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Re: [sumo-user] Randomness of vehicles types, 3D coordinates of the network

Thank you, it worked !

I hope it' my final issue(s) but : I'm trying to manually control a vehicule by using the command MoveToXY while the vehicule has always a speed of 0. The result is a vehicule which looks like it is teleporting (my timestep is of 100 ms).
However the vehicle disappears sometimes (probably because it reached the end of a route I did not define) causing Traci to stop as the vehicle does not exist anymore and I'm sending commands to it. 
So, can I avoid this kind of situation (avoiding the disappearance of this vehicle) ?

Another issue : sometimes I'm simulating a bridge over another road. So some points in the simulation have the same x,y coordinates. When putting a vehicle or an object around this area with moveToXY, I don't know how SUMO choses the edge the vehicle is on. Is specifying the edgeID the only way to chose the edge we want ? 

Regards,
Timothée

Le mar. 7 août 2018 à 14:10, Jakob Erdmann <namdre.sumo@xxxxxxxxx> a écrit :
1) yes. you need to use sumolib to get the 3d coordinates.

regards,
Jakob

2018-08-03 12:32 GMT+02:00 Timothée Corsini via sumo-user <sumo-user@xxxxxxxxxxxxxxxxxxxxx>:
Hello,

I am currently working on importing a sumo simulation into a 3D environment
by using TraciAPi. In order to create the TrafficLights, I would like to
get the 3D coordinates of the node and the lanes concerned. However,
TraciApi gives 2D position for objects different from vehicles. Do I have
to use the sumolib and/or parse the net file in order to get the
informations I need ?

Another question : I would like to create random trips into my network,
that is why I use the randomTrips.py script. But I also need to use
different vTypes. That is why I used a vTypesDistribution. (as creating
multiple trips for each vType would also require to change the ids of each
vehicles for Duarouter use)
So here is the issue : I am using the vTypes to determine the object
created in my 3D environment, that is why I have defined constant vTypes in
a file. But, by using the vTypesDistribution, I need to redefine each of
the vehicle types I use and to change their names. That means I would need
to define for each of those "new" vTypes a 3D object.

So, is there some way to create a random distribution of already defined
vTypes ?

Best regards,
Timothée
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