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Re: [sumo-user] fix for SUMO mac build

Hi,
I cannot reproduce this error here although we have the same compiler version but it may be that you are using a different GL implementation. How did you install it?

Best regards,
Michael

Am 2018-06-03 15:19, schrieb Jad Nohra:
Hello,


I am trying to build SUMO on macOS 10.13.4, it has clang installed
through XCode.


I used a couple of the tips mentioned in

https://sourceforge.net/p/sumo/mailman/message/32092145/




But with the modifications:

  1.  The only file that now has to be modified to fixed OpenGL
compilation errors is: http://./src/utils/gui/globjects/GLIncludes.h
  2.  With the current clang (Apple LLVM version 9.1.0
(clang-902.0.39.2), I get an error
     *   GLHelper.cpp:56:6: error: variable has incomplete type 'void'

void APIENTRY combCallback(GLdouble coords[3],

     ^

GLHelper.cpp:56:14: error: expected ';' after top level declarator

void APIENTRY combCallback(GLdouble coords[3],

             ^

             ;

This is due to APIENTRY only being defined on windows, or in glew.h
(which SUMO does not use).

My fix was again to edit GLIncludes.h, so both fixes together amount to:


#ifdef __APPLE__

#  define APIENTRY

#  include <OpenGL/gl.h>

#  include <OpenGL/glu.h>

#else

#  include <GL/gl.h>

#  include <GL/glu.h>

#endif


My question is, does it make sense to create a pull request with this fix?

Thanks!
Jad


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