[
Date Prev][
Date Next][
Thread Prev][
Thread Next][
Date Index][
Thread Index]
[
List Home]
Re: [platform-swt-dev] OpenGL sample code?
|
Nicolas,
That would be helpful; thanks. I'm not sure how to get a fix to you to try
out, though.
Are you using the SWT plugin or the SWT by itself? Is there some way I could
get your application and try it out? What makes the most sense for you?
Thanks,
Scott K.
On 1/14/09 2:28 PM, "Nicolas Richeton" <nicolas.richeton@xxxxxxx> wrote:
> Hi Scott,
>
> My application ShareMedia uses the GLCanvas with LWJGL with textured
> objects.
> My GLData is set up with doubleBuffer and depthSize.
> From your mail, this is probably not what you're looking for, but I
> can test if you think it can help.
>
> Nicolas
>
> Le 14 janv. 09 à 19:49, Scott Kovatch a écrit :
>
>> Hi,
>>
>> I have the GLCanvas up and running in the Cocoa port with the pixel
>> format options implemented, and the LWJGL and JOGL examples both run
>> successfully.
>>
>> Before I check it in, though, I'd like to do some kind of validation
>> that my pixel format implementation is correct, since the
>> NSOpenGLPixelFormat treat the color sizes differently than AGL did.
>>
>> I may end up throwing the question out to the larger newsgroups, but
>> does anyone on this list have a real-world example of using the
>> GLCanvas with custom GLData? I'm sure I can concoct my own example
>> from the snippet but I don't know how I would verify that my changes
>> were correct.
>>
>> Thanks,
>> Scott
>> _______________________________________________
>> platform-swt-dev mailing list
>> platform-swt-dev@xxxxxxxxxxx
>> https://dev.eclipse.org/mailman/listinfo/platform-swt-dev
>
> _______________________________________________
> platform-swt-dev mailing list
> platform-swt-dev@xxxxxxxxxxx
> https://dev.eclipse.org/mailman/listinfo/platform-swt-dev
>