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Re: [platform-swt-dev] GL Support in SWT. Why the paradigm shift?
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Hi,
Is it possible to turn to fullscreen mode?
I was using LWJGL with its Display class but shifted to SWT.
When will this be possible?
Thank you in advance.
Regards,
Tiago
> Hi Ivan, thanks for looking at the GL stuff, I hope the Fox port isn't
>too difficult ;)
>
>> I'm just curious as to why you changed from the more "orthogonal"
>> GLContext-based OpenGL support, to the GLCanvas based one?
>> While it means less work for SWT/Fox (GLCanvas will map nicely to
>> FXGLCanvas, it seems), and while I understand that using GL on Image
>> is rarely a good idea because X11 pixmaps + GLX means software GL, the
>> GLCanvas thing does not allow to draw with GL on arbitrary
>> Composite/Canvas widget, as it used to be.
>
> Under X, the pixel format is tied to the visual used to create the
>window you're going to draw on. So, we needed some sort of GLCanvas
>widget regardless. Since I don't have any control over the visuals used
>by random Composite widgets, I thought it would be better to leave that
>functionality out, at least for now.
>
> It's similar for offscreen images where you need to have a GLXPixmap,
>but I want to understand the options better before introducing a
>GLImage.
>
> -Billy