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[nebula-dev] computeSize in Control
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Hi,
I have been looking at implementing computeSize in GeoMap, so it "grabs"
more space than the minimum when there are no constraints. I test it by
creating an anonymous subclass in GeoMapViewer's constructor. First I tried
public GeoMapViewer(Composite parent, int flags) {
this(new GeoMap(parent, flags) {
@Override
public Point computeSize(int wHint, int hHint, boolean changed) {
int w = (wHint != SWT.DEFAULT ? wHint : Integer.MAX_VALUE);
int h = (hHint != SWT.DEFAULT ? hHint : Integer.MAX_VALUE);
return new Point(w, h);
}
});
}
The idea is to indicate that ideally GeoMap wants as much space as
possible. I was pretty surprised that the wish for Integer.MAX_VALUE
width and height was granted, in the sense that getSize() reported these
dimensions not that the layout actually gave it that much space. This
gave problems in the paint method, so I reduced the value from
Integer.MAX_VALUE to 256 * 8.
Two question:
- (how) can the computeSize method say that it wants as much as
possible, but can accept nothing?
- why isn't the size returned by getSize() actually reduced to the
visible size instead of the value asked for by computeSize?
Hallvard