Dennis,
I've updated head and I just a couple of comments.
There is a lot of stuff that is broken right now. Not sure what Simon
had done with respect to a sanity test but at least it would nice to
know that obvious stuff was not working.
Here is what I see broken:
1) The undo/redo stuff is broken for element drag/drop on the map.
2) If I have sequence and add an empty activity before that then move
into the sequence somehow I have 2 empty activities in the sequence. If
a play with just a sequence and an empty activity I can do a lot of
visual damage :-)
3) The duplicate and copy and paste are equally broken too.
4) Editing with 2 copies of the editor open (so 2 editors open for one
file, one shown in source view, the other in design view) does not seem
to work either.
5) Adding a variable does not work.
I know this like wishing that faires existed ....
-michal
Ushakov, Dennis wrote:
Hi, Michal!
I’ve started porting my
changes to the HEAD and
created first patch.
It improves
reconciliation algorithm to handle all nodes in
the EMF tree. I’ve tried to make it minimal, but some classes were
dragged in to resolve compilations issues. They’re needed by other
changes that I haven’t ported.
I have some questions:
1. Is it ok to send
patches to you, or should I post them at
Bugzilla first?
2. I think that it would
be better if I send minimal patches
as I progress in porting. Is it ok with you?
Thanks,
Dennis
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