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Re: Plugin packaging with platform dependent file [message #156401 is a reply to message #156258] |
Thu, 13 November 2003 14:44  |
Eclipse User |
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This is totally possible, open up your feature.xml in the manifest
editor and go to the content tab. There should be a list of the plugins
and fragments that you want to include in the feature. Put all of the
plugins/fragments from all platforms into here.
Let's say you have a plugin named foo. You then have two fragments
foo.linux and foo.windows. Right click on foo.linux and go to
properties. In the properties in the bottom select the correct
attributes such as x86, linux, gtk, etc.
Do the same for windows but select values such as x86, win32, win32, etc.
-Phil
Danilo Tuler wrote:
> Hi,
>
> I'm preparing the distribution of my feature/plugins using the Update
> Manager and the tips taken from the article "How To Keep Up To Date"
> ( http://www.eclipse.org/articles/Article-Update/keeping-up-to -date.html).
>
> One of my plugins uses a file that is platform dependent.
> Actually it's a ".dll" for w32 or a ".so" (one for each supported
> platforms).
>
> How do I manage this in the distribution? There might be some clean way to
> do this, as this also happens with eclipse distribution (i.e. swt).
>
> Thanks
> Danilo
>
>
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